If the MC is already pursuing one of the other girls, she'll use that as part of her reasoning. The other is the "soft cuck" route, where she convinces the MC that it's just some fun before the wedding, but it's not a humiliation/degradation kind of cuckolding. You can also choose not to check up on her and instead just focus on one of the other girls, that's up to you.Ĭonfrontation opens up two new routes: the "vegas" route (a.k.a hotwifing, sharing, whatever you want to call it) where the MC will actively encourage her sexual exploits. This will give the player the opportunity to "check up on her/spy" at which point he gains "proof" and can choose to confront her about it during a night sequence. She's also "less careful" at that point, and the MC will start to suspect something is up. If her score towards you drops to zero, this opens up the "female POV" for events. Where(i => i.Attributes.Where(a => a.Value = "_xfToken").Bf / gf: 1-3 f1: 2 f2: 2If your girlfriends score towards you stays above zero, you will bypass *all* of the girlfriend cheating events, although you're only playing half the game at that point so I'm hoping the majority of people who will play the game won't play that way or all the time I spent writing and rendering will be for naught. The token value is found on the website prior to the post by scrapping the following value where HTML represents the login page: I'm attaching a bit more context to this message in the hope that someone can help spot my error.īased on the code in MillenniumEarl's repo, I'm posting the following string to (obviously I'm replacing the un/pw with my credentials). I'm getting a 400, not a 401 (that happens when you are working on too many projects at once). Does anyone know of a good way to access game-related data programmatically (and API perhaps)? PS: While I have already developed a method to retrieve data from this site for games in real-time, the code is somewhat fragile at the moment. ![]() Please keep in mind that this is very much a back-burner/after-hours/as I feel like it kind of project and any deliverable will probably be some time off. I would be very interested to hear your thoughts/ideas on what I have and what you would like. It will allow for private game rankings and notes, personal tag management (tags will be loaded from F95 initially, but can be modified as the user sees fit), and a locally installed service for Windows (initially) that will allow for launching games and tracking statistics on time played, managing library folders, and archiving/deleting old versions/unplayed games. My plans at the moment include a web-based manager that can retrieve games from the site on demand. I'm posting this thread in hopes that this community will provide me with some of the features they would like to see in a management application. This project will be a chance for me to explore new techniques that are off-limits to me in my professional work. ![]() To date, all of my development has been in an enterprise environment where my ability to innovate is somewhat stifled. ![]() In my professional life, I am a semi-developer (meaning that I develop, but it isn't my primary job role). I realize that a similar project already exists and has been in development for some time now, and my aim is not to usurp that work but to use this project to build my development skills. I am in the early phases of developing a web-based game manager applications to manage local game libraries.
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